Document Type
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BL
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Record Number
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995652
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Doc. No
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b750022
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Main Entry
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Egan, Jill.
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Title & Author
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How video game designers use math /\ by Jill Egan ; math curriculum consultant, Rhea A. Stewart.
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Publication Statement
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New York :: Chelsea Clubhouse,, ©2010.
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Series Statement
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Math in the real world
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Page. NO
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32 pages :: color illustrations ;; 25 cm.
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ISBN
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1604136030
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: 9781604136036
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Bibliographies/Indexes
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Includes bibliographical references (page 31) and index.
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Contents
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What is video game design? -- Designing for the audience -- What a character! -- Creating a scene -- All about animation -- Thinking about speed -- Creating color -- What's that sound? -- On the level -- 3-D design -- Capturing motion -- Meet Satoshi Tajiri -- If you want to be a video game designer -- Answer key.
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Abstract
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Creating video games can be fun, but it's also hard work and it often involves math. Video game designers use math all the time to make the settings, characters, and action in each new game as exciting and realistic as possible.
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Subject
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Computer animation-- Mathematics, Juvenile literature.
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Subject
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Computer games-- Design-- Mathematics, Juvenile literature.
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Subject
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Computer games-- Programming-- Vocational guidance, Juvenile literature.
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Subject
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Video games-- Design-- Mathematics, Juvenile literature.
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Subject
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Video games-- Design-- Vocational guidance, Juvenile literature.
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Subject
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Computer animation.
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Subject
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Computer games.
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Subject
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Mathematics.
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Subject
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Video games.
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Subject
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Computer animation-- Mathematics.
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Subject
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Computer games-- Mathematics.
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Subject
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Computer games-- Programming-- Vocational guidance.
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Subject
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Computer games-- Vocational guidance.
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Subject
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Mathematics.
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Subject
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Video games-- Mathematics.
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Subject
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Video games-- Vocational guidance.
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Dewey Classification
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794.801/51
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LC Classification
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QA76.76.C672E33 2010
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Added Entry
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Stewart, Rhea A.
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